![]() Set to the RenderOutputfolder for the Bouncing Ball project). You need to render Camera01.Īfter the render is complete, navigate to your render location (by default, it is Select the viewport you want to render in 2: Make cool effects using 3ds max curve editor Introduction In this tutorial I will show you how to quickly setup your rendering settings for a flythrough animation in Vray. Skip down to the bottom of the Render Setup dialog box, and verify The quality of the rendered QuickTime video file.Ħ. The vendor states that users can produce. The parameters for the QuickTime file as indicated:įIguRe 15.6 QuickTime compression settings affect Autodesk offers 3ds Max, 3D modeling and rendering software for design visualization, games, and animation. After you select MOV QuickTime File and click the Save button, theĬompression Settings dialog box, shown in Figure 15.6, opens. QuickTime file are not the same as the render quality settings.ĥ. Than a movie file like this however, for short renders and to checkĪnimation, a QuickTime file works out fine.Īpple’s QuickTime movie file format gives you a multitude of Normally, you would render to a sequence of images rather Save As Type to choose MOV QuickTime File (*.mov) for your renderįile type. Name the file Bounce Ball, and click the drop-down menu next to This program has been submitted to the registrar of the. Navigate to where you want to save the output file, preferably into the RenderOutputfolder in your Bouncing Ball project. Certificate in 3DS Max Rendering and Animation (Does Not Require Approval,already submitted to PTIB). Click the Files button to open a Render Output Fileĭialog box. Leave the Options group at the default, and skip down to the Render In the Output Size section, select the 320 X 240 preset button andĤ. ![]() Set your Project folder to the Bouncing Ball project that you downloaded to your hard drive from the companion web page at Open the Animation_īall_02.maxfile in the Scenesfolder. ![]() In this exercise, you will render the Bouncing Ball animation from Chapter 5, “Animating a Bouncing Ball,” to get a feel for rendering an animation using the 3ds Max program. Seeing is believing, but doing is understanding.
0 Comments
Leave a Reply. |